﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Wormhole.Engine.Turn
{
	/// <author>Rodney McKay</author>
	/// <date>14 April 2008</date>
	/// <summary>
	/// A phase in the game.
	/// </summary>
	public class GamePhase
	{
		#region Properties
		/// <summary>
		/// The phase type.
		/// </summary>
		public Phase PhaseType { get; set; }
		#endregion
	}
}
